Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 24, 2007, 07:56 AM // 07:56   #1
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Advertisement

Disable Ads
Default More Flexible Heros/Henchmen Control

1) assign one of the heros / henchmen to be a carrier of urns (anything need carrying) for instant, if you are playing warrior, you cannot be carrying an urn.

2) spread out heros / henchmen command, sometimes heros and henchmen are just very irritating, following you "closely" even when theres a meteor showing they still stand in a group, so I like to be able to spread them out when that happens.

thats it for now, if anyone has anything to add, please feel free to do so.
pumpkin pie is offline   Reply With Quote
Old Jul 24, 2007, 08:01 AM // 08:01   #2
Desert Nomad
 
Pyro maniac's Avatar
 
Join Date: Apr 2006
Default

really like the second
Pyro maniac is offline   Reply With Quote
Old Jul 24, 2007, 08:35 AM // 08:35   #3
Academy Page
 
Ivan Aidrann's Avatar
 
Join Date: Jul 2007
Location: South Africa
Guild: Shadow of the Celestial Eclipse
Profession: R/
Default

Keep it as is.

Even though the hero system works well and was a great addition to GW, improving them to a point where u can make the team nearly as powerful as a full human team will be a mistake.

There has to be something that human players can do that henchmen can't. Even though players will always have a choice to either team up with humans or with henchmen, making henchmen too powerful will eventually allow nearly everyone to accomplish anything without ever needing help from a human. In which case GW becomes less of a MMORPG and more of an RPG (feel free to reply by saying things like "It will still be a MMO...." etc.)

Look at the bigger picture.

Done...
Ivan Aidrann is offline   Reply With Quote
Old Jul 24, 2007, 08:40 AM // 08:40   #4
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

My heroes team is always more powerful then human, hahaha, thats why I want more control because , let see, hrmz I finished most (99% of the time) of the game alone with henchmen.

Look at the bigger picture, people who MMO won't care what you can do or can't do witih the heroes anyway because they prefer human player.

this is for players who would notice the difference if anything is done to the heroes system.
pumpkin pie is offline   Reply With Quote
Old Jul 24, 2007, 09:03 AM // 09:03   #5
Lion's Arch Merchant
 
MrFuzzles's Avatar
 
Join Date: Jun 2007
Location: Norway
Profession: D/
Default

I wouldn't mind some simple commands like "scatter", "stand your ground", and "conserve energy".

It's really annoying when henches get caught up in aoe's, and even when you flag them somewhere they run right back in because they must shoot the Whirling Defense ranger with their monk staff.

I want a "conserve energy" toggle just for when I want to bring my minion master hero. It's just plain inane that protmonks will spam Protective Spirit and stuff on a minion that's just standing there degenning.
MrFuzzles is offline   Reply With Quote
Old Jul 24, 2007, 10:10 AM // 10:10   #6
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

The whole System around heroes/Henchmen needs to become imo better...

First of all:

Kick Henchmen, and make them to Heroe's to, when u want Henchmen, then there exists only heroes and the player can play with 7 Heroes instead of 3.
Its just plain stupid over time when u have like over 20 different heroes maybe and then u can use only 3 of them in ur team oO.
Since Heroes exists,who wants there to play still with dumb henchmen ???
MMO Game ok, but MMO should imo not mean, that it foreces u to play with other people together to have a chance to come further in the game cause of the reason that the KI of Henchs is too stupid or that u can#t give ur atm 3 Heros in the moment good enough orders to erase the lack of the stupid KI of the other henchs, and Heroes have in fact of using Skills a lousy KI too...
U can give ur hero ritualist ghosts, the hero needs much to long time, until he had cast in a good way his ghosts, so that the ghosts dont die within seconds in an aoe together or they they take to long time, till they decide to cast protection ghosts, ghosts which u normaly cast, before u run into an enemy group, to lower the first strongest damage u receive direct when u curush into the enemys and everything trys to kill ur monks first.

The PS2 game Final Fantasy 12 shows with its gambit system a wonderful system, id like to see in GW2 for the heroes u,
U must have as player the ability to give ur heroes some sort of priority, how they have to act in different situation, or they will stay ever dumb NPC's, which act only in a 3 way manner: attack, protect or flee and thats simple worse.

Heroes should get a lot more orders , then those 3 there, order like this:

Attack Target of Me > they attack everything, what the player attacks
Attack Strongest > they attack all first the enemy with most HP or highest lvl
Attack Weakest > ... have i to say something ?
Follow me > see above
Stay here > group or single heroes will stay at a point and people have not to set dumb markers on map/compass
Protect urself > hero will use more self buffs
Protect me > hero will use more buffs on the player
Protect all > hero will have the priority to buff the whole party
heal urself
Heal me
Heal all > see above
Retreat > heroes will try to run away from the enemies in hope they will stop following and heal themself/others when needed meanwhile
Lure > 1 selected hero get th job to try to lure some enemies, when u won't do it by urself
and so on, there r a lot more of useful orders, but who has played FF 12 can think of those, which i mean.

Stuff like iE. "Heal xxx, when"

With such a gambit system the heroes would act much better and the player could change, how the heores have to act in which situation.
The Hero system how it is in the moment is just crap and chaotic. monks, eles and so on will direct start ever only to run away, once a melee class hunts them, running wild around and forgetting, whats their work and what they have to do, until u killed their chasers.

to make it short: i hope in GW2 becomes the whole Hero system better, than in GW1, heroes need a priority system (gambits however), which players can set and declare, how the heroes will act in different situations.
In other words, give the heroes player customized KI's ...like u can give it to NPC's in the PS2 game FF12

PS: and give party the option to select a "Formation" for the party, when u play with heroes, so that they dont follow u just ever only in a dumb row and stand together in a circle, when u stop running.
We have in average 8 people, with 8 people u can do lots of different formations, than running only in a row and standing in an circle, when stopping.

i agree too, to those commands, like spread out ...

Last edited by Phoenix Tears; Jul 24, 2007 at 10:14 AM // 10:14..
Phoenix Tears is offline   Reply With Quote
Old Jul 24, 2007, 11:20 AM // 11:20   #7
Academy Page
 
impression's Avatar
 
Join Date: Nov 2006
Default

Hi,

In my view, the most important thing that needs to be improved in heroes is their understanding of the skills. Casting skills that haven't meet the requirements to have effect, not casting other skills at all and not knowing how some skills interact with each other limits the builds that whee can assign to them.
Also, being able to have more than three heroes in the party at any given time would be great.

Has for most of the requests done here to improve Heroes, they are already possible:

*Select target (Weakest/Strongest/Whatever) = Target lock button;
*Position = Flags;
*Protect your Self/Player/Others, Lure = Flags and Manually casting of skills;
*Conserve Energy = Disable heroes skills;
*Combat modes are your friends (My monks heroes are awalys in avoid combat for obvious reasons. Casters and backup melle fighters in guard mode and, my "Tank" in agressive mode generally).

I know that you want that the Heroes be able to do everything by them selfs but, that defeats the objective of heroes that is to give you full control over your "team mates".
The interface its simple but powerfully. And has someone else said "The heroes are as good as the player controlling them". No offense.

Quote:
Originally Posted by Phoenix Tears
Stuff like iE. "Heal xxx, when"

With such a gambit system the heroes would act much better and the player could change, how the heroes have to act in which situation.
I have though about this and, the only way to implement this is to have a Scripting system. But, this brigs allot more problems overall than the benefits it gives (Bots any one?).

And has a final note, over complicating the heroes system will lead to a "Command and Conquer" like game where, you spend all your time controlling heroes.

Have fun,
impression
impression is offline   Reply With Quote
Old Jul 24, 2007, 08:01 PM // 20:01   #8
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Just 'touching' an ally should give them any budle you carry (except, of course, Ritualist ash spells)

They usually scatter by themselves, but they rarely stick to a fixed place. I'd like to sed the 'width' of they are they can move in when flagged.
MithranArkanere is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:33 AM // 02:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("